Samuel A. Mayo
Author & Game Designer
by Sam on June 1st, 2021

In case you missed it, last week we announced the upcoming role-playing game (RPG), Ember's Fate. Go here for the full announcement, but here are the key details:
  • The game is officially releasing on June 19
  • We will support the launch of the game with a Crowd Sale through The Game Crafter to give the opportunity to get a copy as inexpensively as possible
  • We will have a booth at the Smallville Festival in Hutchinson, KS (free to the public!), on June 19 which is the perfect opportunity to come check it out
With this post, I wanted to give you a bit of an overview of what to expect from Ember's Fate. From the simple setup to the easy-to-follow rules, the game is meant to be accessible to anyone regardless of your previous RPG experience.
First, you'll decide who will be the Game Master, or GM. This is the person who will help guide the rest through the story. They're responsible for breathing life into the characters and setting that the Player Characters will interact with.

You'll then choose one of 20 replayable Quests to take on. Defend an outpost against an enemy siege, explore the mysterious ruins of a lost city, or head over to the local tavern and recount tales of adventures. All of these and more await you in Ember's Fate.

Next comes character setup:
  1. Pick you Class; choose from 8 different classes such as the mighty Sentinel, the stealthy Shadow, or the haughty Drake Lord, each with their own unique abilities
  2. Draw 4 Origin cards and choose 2 that will inform your character and their actions 
  3. Using Relationship cards, you'll establish the relationships and history your character has with others
Now you're ready to start. Each Quest has an introductory story setting up the scenario. From there, you'll have 5 objectives to help guide your way through the Quest. Everything in between is up to you! You'll accomplish each step of the Quest however your group sees fit. Once the GM is satisfied that the step is addressed, you'll progress to the next.

Sometimes you'll have to perform a feat that requires effort and skill such as leaping over a wide gap between rooftops, smooth talking a wary nobleman, or sneaking past a squad of guards. In these situations, you'll perform a test or "check" to see if you pull it off. You'll roll a die and add the result to one of your five skills to see if you succeed or fail.

Then there are the moments when the gloves come off and you have to fight. Combat in Ember's Fate follows a simple turn-based structure. Depending on the situation, one side (Player or Enemies) will go first. Each member of that group will then take turns performing actions in Combat, usually by, you guessed it, rolling dice. NPCs act according to the result of the die roll. Players have several options available to them, but will usually attack by rolling a die and adding it to the appropriate skill. You'll keep going until one side is defeated.

While this doesn't cover everything you'll experience in Ember's Fate, it gives you a rough idea for how the game flows.

Be sure to head over to the store page and wishlist it to be notified when the game is released and stay tuned for more details as we draw close to June 19!

by Sam on May 26th, 2021

Hey, everyone! It's with great excitement that I get to announce the release of a new game I've developed called Ember's Fate. This is definitely a labor of love project and something I've been working on pretty hard for the last few months.

Ember's Fate is a card-driven role-playing game (RPG) that features quick and simple character setup and easy-to-follow rules. Even if you've never played an RPG, you can have a game up and running within about 5 to 10 minutes.

Here's the back-of-the-box blurb:

Welcome to Ember, a world where danger and greatness await the adventurous! Gather your party and venture forth into strange lands, battle vicious monsters, rescue the lost, and, most importantly, protect the sheep! Maybe you're in the mood for something low-key; kick back at the Grog & Dog for a pint or take part in the Sojourn of Remembrance. Whatever you choose, you're sure to have a great time.

Ember's Fate is a card-based RPG in a box featuring:
  • Quick setup
  • Easy-to-follow rules
  • Fun artwork
  • Loads of replayability and customization
  • Stories that can be completed in a single 1 to 2 hour session
Whether you're an RPG veteran or a newcomer to the genre, Ember's Fate has something for everyone.

We're looking at launching Ember's Fate on June 19, which, not-so-coincidently, is the Artist and Vendor Day at the Smallville Festival in Hutchinson, KS. We plan run a Crowd Sale through the manufacturer, The Game Crafter. What is a Crowd Sale? It's a timed campaign where customers have an opportunity to purchase the game at a much lower price than retail. The more people that buy a copy, the cheaper it gets for everyone. We want to give Ember's Fate the best start we possibly we can, so stay tuned for more details over the coming weeks.

In the meantime, you can check out the game's Store Page or even kick back to this sweet Spotify playlist I made for the game. 

by Sam on November 16th, 2020

Hey everyone! I know this space has been fairly silent for the last couple of years. There have a been a number of personal and professional issues that came up that needed sorting and took some time to work through. On top of that, 2020 has been a doozy for us all. 

But, we're back! What's more, I've done some re-configuring with my publishing approach.  Thanks to Draft2Digital, my books and short stories are now available more widely as ebooks than ever before. What's more, the rights to several of my short stories have reverted back to me and are now available individually for your consumption at a reasonable price.

With these two things in place, I've gone back through each piece (even my first book!), cleaning up text, re-doing interior layouts, and a bunch of new covers for many of them. All of this adds up to a refreshed and renewed approach to my writing. Going forward, I will keep my focus on self-publishing and finding ways to keep bringing my best stuff forward.

On top of that, I've started exploring other avenues to deliver content beyond just literary publication. Nothing concrete just yet, so stay tuned for more.

Thanks for hanging in there with me. Lets see where the future takes us.

by Sam on August 16th, 2018

What's up, gang? It's been a few weeks since I last updated everyone on what's happening (and there's been quite a bit). In March, I started writing my next novel, a supernatural mystery story set in Victorian England. It's a world I've had in my head for quite some time (though, once I think of it, there are seeds in this story that were planted in my childhood). It combines elements from a lot of different influences.

I just finished the second draft last week. Getting to that point within a 6-month period is a personal best for me. It's a great milestone, especially considering I haven't completed a novel manuscript from scratch since Project R in 2011 (plenty of trunk novels and false starts in the meantime).

What's more, thanks to my wonderful wife, Michelle, and my writer friend (and an all-around excellent dude), DJ Butler, I now have a cadre of beta readers for the book, something I had always hoped to have.

All this is shaping up to make for an awesome book.

by Sam on July 13th, 2018

I'm excited to announce that the second edition of The Island of Istburn is now available on Kindle. You can snag it here.

We ran into some delays and issues with the paperback version of the book with CreateSpace. Hopefully, we'll get these issues worked out promptly and I will let you know when it becomes available.

In the meantime, to celebrate the ebook release, you can snag copies of nearly all of my other books for super cheap or even free! Click here for the listing of all my books on Amazon.
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